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Text File  |  2003-02-27  |  3KB  |  85 lines

  1. DIALOGSTRINGS DLG_3D_NOISE
  2.  
  3.     {
  4.  
  5.           S_3DNOISE_NULL                        "";
  6.           S_3DNOISE_TITLE                        "Smells Like Almonds";
  7.           S_3DNOISE_NOISE_GROUP                "Noise";
  8.           S_3DNOISE_SCALE_GROUP                "Scale";
  9.         S_3DNOISE_TYPE                        "Type: ";
  10.         S_3DNOISE_NOISE                        "Noise";
  11.         S_3DNOISE_TURBULENCE                "Turbulence";
  12.         S_3DNOISE_VALUEBLISTEREDTURBULENCE    "Blistered Turbulence";
  13.         S_3DNOISE_VALUEDISPLACEDTURBULENCE    "Displaced Turbulence";
  14.         S_3DNOISE_FBM                        "FBM";
  15.         S_3DNOISE_STUPL                        "Stupl";
  16.         S_3DNOISE_LUKA                        "Luka";
  17.         S_3DNOISE_PEZO                        "Pezo";
  18.         S_3DNOISE_ZADA                        "Zada";
  19.         S_3DNOISE_OBER                        "Ober";
  20.         S_3DNOISE_CRANAL                    "Cranal";
  21.         S_3DNOISE_BUYA                        "Buya";
  22.         S_3DNOISE_NUTOUS                    "Nutous";
  23.         S_3DNOISE_HAMA                        "Hama";
  24.         S_3DNOISE_NAKI                        "Naki";
  25.         S_3DNOISE_POXO                        "Poxo";
  26.         S_3DNOISE_DENTS                        "Dents";
  27.         S_3DNOISE_SEMA                        "Sema";
  28.         S_3DNOISE_SPARSE_CONVOLUTION        "Sparse Convolution";
  29.         S_3DNOISE_VORONOI_1                    "Voronoi 1";
  30.         S_3DNOISE_VORONOI_2                    "Voronoi 2";
  31.         S_3DNOISE_VORONOI_3                    "Voronoi 3";
  32.         S_3DNOISE_DISPLACED_VORONOI            "Displaced Voronoi";
  33.         S_3DNOISE_CELL_VORONOI                "Cell Voronoi";
  34.         S_3DNOISE_VL_NOISE                    "VL Noise";
  35.         S_3DNOISE_BOX_NOISE                    "Box Noise";
  36.         S_3DNOISE_VORTEX_NOISE                "Vortex Noise";
  37.         S_3DNOISE_WAVY_TURBULENCE            "Wavy Turbulence";
  38.         S_3DNOISE_RANDOM                    "Random";
  39.         S_3DNOISE_CELL_NOISE                "Cell Noise";
  40.         S_3DNOISE_MOD_NOISE                    "Mod Noise";
  41.         S_3DNOISE_OCTAVES                    "Octaves";
  42.         S_3DNOISE_SCALE                        "Global Scale";
  43.         S_3DNOISE_XSCALE                    "X Scale";
  44.         S_3DNOISE_YSCALE                    "Y Scale";
  45.         S_3DNOISE_ZSCALE                    "Z Scale";
  46.         S_3DNOISE_FREQUENCY                    "Animation Speed";
  47.         S_3DNOISE_DETAIL                    "Detail Attenuation";
  48.         S_3DNOISE_CONTRAST                    "Contrast";
  49.         S_3DNOISE_BRIGHTNESS                "Brightness";
  50.         S_3DNOISE_CLIP_LOW                    "Low Clip";
  51.         S_3DNOISE_CLIP_HIGH                    "High Clip";
  52.         S_3DNOISE_CYCLES                    "Cycles";
  53.         S_3DNOISE_COLOR1                    "Color 1";
  54.         S_3DNOISE_COLOR2                    "Color 2";
  55.         S_3DNOISE_HARD_BUMP                    "Hard Bump";
  56.         S_3DNOISE_ABSOLUTE                    "Absolute";
  57.         S_3DNOISE_ANIMATE_PREVIEW            "Animate Preview";
  58.         S_3DNOISE_PREVIEW_TYPE                "Preview Type: ";
  59.         S_3DNOISE_ANIMATED_CUBE                "Animated Cube";
  60.         S_3DNOISE_SPHERE                    "Sphere";
  61.         S_3DNOISE_CUBE                        "Cube";
  62.         S_3DNOISE_PLANE                        "Plane";
  63.         S_3DNOISE_CYLINDER                    "Cylinder";
  64.         S_3DNOISE_TORUS                        "Torus";
  65.         S_3DNOISE_USE_STICKTEXTURE            "Use StickTexture";
  66.         S_3DNOISE_CALCULATE_ENVIRONMENT        "Use As Environment";
  67.         S_3DNOISE_PROJECT                    "Project Environment";
  68.         S_3DNOISE_DELTA                        "Delta:";
  69.  
  70.         S_3DNOISE_WIND                        "Movement ";
  71.         S_3DNOISE_WIND_X                    "X:";
  72.         S_3DNOISE_WIND_Y                    " Y:";
  73.         S_3DNOISE_WIND_Z                    " Z:";
  74.         S_3DNOISE_WIND_SPEED                "      Speed:";
  75.  
  76.         S_3DNOISE_SPACE                        "Space: ";
  77.         S_3DNOISE_SPACE_TEXTURE                "Texture";
  78.         S_3DNOISE_SPACE_OBJECT                "Object";
  79.         S_3DNOISE_SPACE_WORLD                "World";
  80.         S_3DNOISE_SPACE_CAMERA                "Camera";
  81.         S_3DNOISE_SPACE_SCREEN                "Screen";
  82.         S_3DNOISE_SPACE_RASTER                "Raster";
  83.  
  84.     }
  85.